Gameplay actions


Action list

Ok, so here is what every action does. I have also included an in-game tooltip bar to make the outcomes of your actions more transparent.

Card Action Description
Work Work will burn off some infamy and give you a gold coin, but will increase your thirst.
Visit Visiting a house gives you a chance of finding out who lives there and finding out about  other people. People may refuse your visit if your infamy is high.
Favor Perform a good deed for the community at the expense of one gold coin (if you have it). This will burn off infamy and increase thirst.
Trade You can trade your magical ingredients at the alchemist's shop so long as the shop remains operational.
Investigate Investigating a house will tell you who lives there, but will not give you any additional information about other houses.
Sleep Sleeping will burn off infamy but increase thirst.
Hunt Hunting will reduce your thirst without increasing your infamy.
Burn Burning buildings down will greatly increase you infamy, but may be necessary to weaken your foes.
Feed Feeding on townspeople is the main way to decrease your thirst, but will cause your infamy to grow.
Whisper Whispering to people will cause them to leave the militia.

New action! -- "Whisper"

I have added a new action for the sake of improving game balance. Before there were only one or two ways to decrease militia strength, but these increased infamy anyway. With the whisper action you can make people leave the militia. Some characters are immune (veteran, inquisitor, outcast), but whispering should help you keep militia strength in check. People may rejoin the militia at a later stage, though.

I am also planning to include a new character, "the governor", who may be able to raise the militia trigger threshold upon being whispered to. This is still in the making.  

Files

4FM_Downloadable.rar 20 MB
46 days ago
4FM_web.zip Play in browser
46 days ago

Get Four Full Moons

Leave a comment

Log in with itch.io to leave a comment.